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ABOUT US

MUSIC SUPERVISION / LICENSING / BESPOKE COMPOSITION & PRODUCTION / ARTIST PARTNERSHIPS​

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Feel For Music is a full-service music agency specialising in video games, trailers, TV and film. We work with game developers and publishers at every stage of production, from early creative development and music strategy through to music supervision and delivery. Our work spans areas such as commercial music licensing, original composition, artist partnerships, music for game trailers and marketing, remixes, bespoke production and soundtrack releases.

For larger projects, we can operate as an external music department, taking responsibility for the complete music picture and working directly alongside creative directors, audio teams, producers and publishing teams. This can include managing the overall music budget, defining where licensed and original music will have the greatest impact, sourcing and supervising composers and artists, clearing commercial tracks, creating bespoke music and delivering music across both the game and its marketing.

Our team includes five music supervisors, each bringing their own creative perspective, specialist knowledge and industry network. Projects are supported by our wider licensing, composition and production teams, giving clients the creative breadth and capacity of an agency while maintaining close communication throughout the project.

We specialise in navigating complex music rights. From identifying master and publishing rights holders through to creative searches, negotiation, approvals, contracting and final clearance, our team manages the complete music licensing process for video games. We maintain extensive relationships with major and independent record labels, music publishers, artist managers and rights holders around the world, allowing us to source music internationally and work across both established and emerging artists.

Our approach is highly strategic. We help clients decide where music can make the greatest difference, find creative alternatives where appropriate and use available budgets as effectively as possible. Whether that means securing a recognised artist, discovering an emerging track, commissioning an original score, developing a bespoke piece of music or combining several approaches, every decision begins with what best serves the game and the player experience.

Feel For Music has worked across more than 100 titles, including Life is Strange, Dead Island 2, 007 First Light, Metro, Final Fantasy XV and the Assassin’s Creed franchise. Our work has received more than 30 awards and accolades from organisations including The Ivors, AIM Sync, the Golden Trailer Awards, Gamescom, Music Week and the Music + Sound Awards.

We are based at Metropolis Studios in London, where Feel For Music has two dedicated studios alongside access to world-class recording, mixing, mastering and Dolby Atmos facilities. Our wider creative network includes composers, producers, instrumentalists and vocalists, enabling us to develop original scores, songs, covers, remixes and bespoke music under one roof.

We also run gaming-focused songwriting camps in partnership with Sony Music Publishing, bringing together game projects, composers, songwriters and artists to create music specifically for interactive entertainment.

From one track to an entire soundtrack, our role is to make the music side of a project creatively ambitious, commercially intelligent and straightforward to deliver.

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